ROBOTS

Our Robots and Competitions

2019 FIRST Deep Space: Opportunity

Opportunity

2018 FIRST Power Up: Arcade Angler

Arcade Angler simulated arcade-style gaming with field challenges that held cubes, moved switches, and climbed for extra points. Our robot used pneumatic power and had an operating elevator. We entered this robot into LA Regional, LA Fleet Week, and Boeing’s Open House.

2017 FIRST Steamworks: Finding Steam-O

Finding Steam-o was designed to focus on gaining the most points, and collecting gears with additional focus on shooting. The competition was focus on the steelworks of robots and helped the team use every team member to the best of their ability.

2016 FIRST Stronghold: Sir Swordfish

Sir Swordfish was built to compete head to head with other teams in 2016’s FIRST Stronghold. Sir Swordfish features a 10″ flywheel to launch boulders and was our first robot built to feature an optical auto-aim system. This robot keeps the tradition of having a fish themed name for competition robots.

2016: Theatre Bot

Theatre Bot was created for the Saint John Bosco Drama Department. The Department needed help to further immerse their audience into their play, Long Bridge Over Deep Waters. With the help of Theatre Bot, the cast was able to simulate astronauts floating in space, allowing the views to better visualize what actor were portraying.

2015 Recycle Rush: LoganBot

LoganBot was similar to Kiwi Quail in its function of throwing frisbees, but the new bot expanded on that skill and was also capable of lifting itself off of the ground and onto a pipe. While its accuracy in throwing the frisbees and climbing up the pipe was average, its consistency was the shining quality that guaranteed a high number of points.

2014 Aerial Assist: ChickenBot Pie

Teamwork was especially important in the building and operation of ChickenBot Pie. The robots functions were to catch and throw a ball. The large ball was to be passed from robot to robot, and in order for this to go smoothly, it had to be capable of making calculated and fluent moves. Mecanum wheels were a main component of this feature.

2013 Ultimate Ascent: Kiwi Quail

Kiwi Quail was made to throw frisbees. Its one-purpose design allowed the team to focus on the accuracy of the robot’s throws. The robot was able to launch frisbees from short and long distances with astounding accuracy. Kiwi Quail allows team members to utilize different skills that they had learned throughout the year , including pneumatics.

2012 Rebound Rumble: Basket Bot

BasketBot was engineered to play basketball. Its primary functions were to pick up the basketballs and be able to launch them in to a series of hoops of various heights. With the use of cameras that allowed spatial sensing, BasketBot was able to accurately make shots without assistance.